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Insignia

Monday, September 17th, 2012

insigniaby S.J. Kincaid, 446 pages, Grades 7 and up.

Literally, Tom’s world is pretty small; it amounts to him and his dad moving casino to casino trying to win enough to make ends meet.  Virtually, though, Tom has a larger life.  He is an expert gamer, so good, in fact, that the folks at the Pentagonal Spire – future earth’s version of the current Pentagon, national military headquarters –  are seeking out his expertise.  

He has always wanted to be somebody, or at least something more than a street urchin conning people to earn a place to sleep and eat, so when the Spire offers him a place in their Academy he is eager to join.  His dad would not approve, but this time his dad’s lack of parenting skills make it easy for Tom to make his own decisions and he takes it upon himself to join the Academy.  

In this future, all war is fought virtually by teenagers; the actual battles occur remotely on other planets, so no one gets hurt.  Of course, there is more going on than meets the eye.  Tom will have to figure how who the good guys really are, who he should trust, and how he can use his skills to help himself and protect everyone in the world besides.  

If you like dystopian science fiction you might also enjoy:  Ender's Game, by Orson Scott Card, or Divergent, by Veronica Roth.

 

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