by Orson Scott Card, 662 pages, Grades 7 and up
Rigg is a pathfinder; he sees the paths of all living creatures. To him these paths look like signature brush strokes left on the ground where people walked, and these paths stretch back through time for thousands of years. His father has helped him cultivate this unique ability his whole life; his father also made sure he was skilled in logic and reasoning. Rigg cannot see a use for some of his education; he and his father are hunters and trappers in the forest after all, when will he ever need to know the language of the nobility?
When Rigg’s father dies in an accident on one of their hunting trips, his life suddenly changes. Rigg’s past is not as simple as he believed, in fact the world itself might not be what everyone thinks. Rigg and a friend from the village find themselves on a journey full of danger and mystery where time does not always behave the way we are accustomed.
If you enjoy science fiction stories about other worlds or alternate realities you will also enjoy the Ender's Game series by Orson Scott Card. You might also like Incarceron, by Catherine Fisher, or Insignia, by S.J. Kincaid.